![]() “We invented a much simpler way to explore the world of MinoMonsters,” Buckley says. There are no more quests, no more hidden items to find, no jumping from pad to pad to explore the worlds. Making this happen, however, took a lot of work on the team’s part because of the amount of animations involved, Buckley adds.įor early adopters, the biggest game change outside of the evolutions of the monsters themselves, is the gameplay. “Players wanted their monsters to evolve at certain levels.” And now they do, after hitting level 30. “The number one most requested feature from very early on was evolutions, much like Pokemon has,” says Buckley. Whereas before, gameplay involved a combination of exploring worlds and completing quests while simultaneously caring for and leveling up a wide collection of characters, the update is shifting the focus to evolving your monsters and battles.Ĭo-founder Josh Buckley says the changes came about after the team spent the past two months pouring over their data and figuring out what needed to be done in order to hit the major inflection points in the games. ![]() ![]() With MinoMonsters 2.0, the game hasn’t been so much updated, as it has been reinvented. MinoMonsters, the Pokemon-inspired social game from Y Combinator’s two youngest founders, has just shipped a major new release. ![]()
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